• Great Leaders Aren’t Superheroes: They Create Them

    Written by: Kristof De Wulf | July 26, 2016

    great leaders

    The idea of great leaders acting as superheroes is typical for 20th-century-management model thinking, starting from the assumption that organizational complexity needs to be governed through systems of command and control and that being a ‘good manager’ requires you to master certain skills…. Read More»

  • Change: 4 Steps to a Positive Experience

    Written by: Roy Saunderson | July 25, 2016


    Too often we say, “I don’t like change!” Poor “change” has developed a bad rap for itself. The act of change can either improve us or destroy us; the choice, though, is in our hands. The solution to dealing with change is to learn to respond positively, even to embrace change!… Read More»

  • How Purpose Helps Deliver a Branded Customer Experience

    Written by: Mark Babbitt | July 22, 2016

    purpose helps

    What if we told you that your organization’s purpose helps design, then deliver, a unique customer experience for your brand? And that the success of your brand is directly tied to the ability to live your purpose? Shaun Smith – co-author of the book, On Purpose: Delivering a Branded Experience People Love – joins us on […] Read moreRead More»

  • The Wisdom to Master Startup Growth

    Written by: Shawn Murphy | July 21, 2016

    startup growth

    Ash Maurya author of “Scaling Lean: Mastering the Key Metrics for Startup Growth,” offers keen insights for anyone who is eager to hang their own shingle… Read More»

  • Gender Parity: Career Advice for Women in STEM

    Written by: Jen Granner | July 20, 2016

    gender parity

    When it comes to gender parity in the workplace, the business case is clear: diversity is good for the bottom line, and most see it as an important objective. So why do women still have so much trouble making headway in the fields of Science, Technology, Engineering and Math (STEM)?… Read More»

  • Gamification: How to Win at Work [Infographic]

    Written by: Switch & Shift | July 19, 2016


    Everyone wants work to be fun. Even your boss or client or customer would rather that you enjoy your work. No one wants to be around unhappy people, regardless of how productive they are. But what if you could change your business so that workers got more done because they were having fun? Enter the world of gamification…. Read More»

  • Collaboration Improves Information Security

    Written by: Andrew Storms | July 19, 2016

    information security

    Over time, information security can become one of the more frustrating items on a leader’s docket. You can do all of the right things, hire a team of experts, purchase high-quality systems, partner with top-tier vendors, and allocate plenty of dollars, but in the end, it’s hard to show your investment has positively affected your company…. Read More»

  • Taking a Step Back Doesn’t Always Move You Forward

    Written by: John Bell | July 18, 2016

    step back

    Small to mid-sized companies that are up against giants, never win by emulating the giant’s culture. They must do things differently. That means nimbleness, laser-like focus, and market specialization. … Read More»

  • Dealstorming: Why Sales is No Longer a Numbers Game

    Written by: Mark Babbitt | July 15, 2016

    dealstorming: sales as team sport

    Is sales still a numbers game? As we saw in the Industrial Age, is sales still dominated by aggressive, lone-wolf types? Or is sales today really a team sport?

    Welcome to “dealstorming”…… Read More»

  • 11 Ways to Encourage Employees to Disconnect and Recharge

    Written by: Young Entrepreneur Council | July 15, 2016

    encourage employees

    Today, members of the Young Entrepreneur Council (YEC) share with you some ideas to encourage employees to disconnect and recharge…. Read More»

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